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21:9 宽幅高调光 3D 渲染:左侧暖奶油色光晕留白,右侧扇形展开的虹彩玻璃参考图卡与光轨,展示同一角色多角度,发光玻璃字呈现 ideogram-v3-character,为详情页 Hero 图。

Ideogram

Ideogram V3 Character

ideogram-v3-character/edit

Lock the same character using a reference image, keep the face and clothing consistent across changes in scene, pose, and lighting, and carry forward Ideogram's strength in in-image text layout

Try ideogram-v3-character/edit

Input

Output

image
Fill in the parameters and run — results show up here.

Pricing

ideogram-v3-character/edit per image

Specifications Unit Price
TURBO $0.090
BALANCED $0.130
QUALITY $0.180

Overview

ideogram-v3-character/edit is an image model built for character-consistent editing: upload a source image and a mask, specify the region to repaint, and use exactly one character reference image as the visual anchor to rewrite part of the scene while preserving the face, hairstyle, clothing, and body shape. It is suited to developers who need to reuse the same person, mascot, or virtual avatar across a series of assets, especially in batch production scenarios where the character's appearance must stay consistent while the scene and copy can vary.

Core Highlights

  • Inpainting anchored to a character — the source image and mask define the edit region, and the reference image locks in the character's identity, so you can change the scene without changing the face.
  • Variable scenes, unchanged appearance — prompts can replace pose, lighting, and background, while the character's core features remain constrained by the reference image.
  • Reproducible batch production — a fixed random seed is supported, and together with style and rendering-speed tiers it helps reproduce a series of assets reliably.

Capabilities

Mask-directed editing: pass in a source image and a mask with the same aspect ratio, and only the area covered by the mask is repainted while the rest of the image stays unchanged — ideal for replacing backgrounds or local elements.

Single-reference character locking: exactly one reference image is allowed (JPEG, PNG, or WebP, max 10MB), and it constrains the character's appearance in the repainted result.

Prompt-controlled scenes: a prompt of up to 5000 characters describes the target scene, and prompt expansion can be enabled to automatically fill in descriptive details.

Style and speed tiers: styles include AUTO, REALISTIC, and FICTION; rendering speed is split into TURBO, BALANCED, and QUALITY, with the tier determining the level of detail.

Use Cases

  • Batch iteration of series character assets — operations and design teams use the same reference image with different masks to batch-produce multi-scene images of the same character for social media and campaign pages.
  • Local scene swaps for posters and promotional images — replace the background and lighting while keeping the main character, producing promotional images ready for delivery and materials with typeset text.
  • Character consistency in comics and storyboards — creators repaint poses and scenes in storyboard panels using a fixed reference image, producing continuous frames with a coherent appearance for storyboards.

Limitations and Model Selection Advice

Character consistency is not absolute; visible deviations can still occur in complex scenes or with extreme poses and expressions. The reference image needs a clear face, good lighting, and little occlusion, or results will degrade. The mask and source image must share the same aspect ratio, and only one reference image is accepted. If the task is a single standalone creative generation and does not require locking the same character, a text-to-image pipeline is more appropriate; the QUALITY detail tier and above lengthen generation time, so you need to trade off speed against quality.

  • New model Added ideogram-v3-character and ideogram-v3-character/edit d…

Frequently asked questions

View all FAQs →
  • What are the mask requirements?

    The mask must match the source aspect ratio. Black areas are repainted and white areas are kept; a mask slightly larger than the silhouette looks more natural.

  • What size is the output?

    The output keeps the source size; a 1024×768 source returns 1024×768.

  • Can I replace a person already in the image?

    Yes. Paint that person into the mask and describe the new character's action; people and background outside the mask are kept.

  • What format should the mask be?

    An image with the same aspect ratio as the source, with the area to repaint in black on white; the examples on this page use PNG masks.

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