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Recraft

Recraft V4.1

recraft-v4.1-flash/text-to-image

A production-oriented model for generating design assets, with native editable SVG vector output. It reliably produces images from short prompts and is well suited to icons, typography, and brand illustrations.

Try recraft-v4.1-flash/text-to-image

Input

Colors

Output

image
Fill in the parameters and run — results show up here.

Pricing

recraft-v4.1-flash/text-to-image per image

Unit Price $0.010

Positioning Overview

Recraft V4.1 Flash is the fast tier of the Recraft V4.1 series for text-to-image generation. It is accessed through the unified HiAPI.ai interface and produces images from text prompts. It continues the series' design-oriented approach, delivering high-quality results on illustration, icon, and brand visual tasks, and can achieve relatively stable visual results with short prompts. It is suitable for developers and design teams that need batch image generation and want to embed the generation step into content automation workflows.

Core Highlights

  • Design asset-oriented visual style — Compared with general-purpose image models, it leans more toward production-ready design outputs such as icons, illustrations, and brand visuals, rather than previews that only look good.
  • Stable results from short prompts — A brief description is enough to obtain a fairly clear composition and aesthetic direction, reducing the prompt engineering burden of repeated parameter tuning.
  • Optional palette and background color control — Supports specifying preferred colors and background color via RGB values, making it easy to keep a consistent style across multiple images in a series.
  • Multiple aspect ratio and size presets — Provides six size presets in square, 4:3, and 16:9, in both landscape and portrait, covering common layouts such as social images, vertical posters, and banners.

Capabilities

Text-to-image generation: Generates images from a text prompt of up to 10,000 characters, which can describe the subject, style, and scene details. It is suitable for integration into automated image generation workflows.

Color and background color control: Preferred palettes and background colors can be specified via RGB objects, keeping batch-generated assets consistent under the same visual specification.

Output size presets: Built-in size presets in multiple tiers for square and both landscape and portrait ratios. Select the layout directly according to the placement during the call, with no post-cropping required.

Use Cases

  • Batch generation of series assets for brand and marketing teams — Batch-produce campaign images and promotional assets with unified colors and size presets, ready for ad placements and content scheduling.
  • Interface illustrations and graphics in UI/UX design — Generate interface illustrations and decorative graphics from brief descriptions, usable as assets in design files for product pages and prototypes.
  • Image generation in content automation pipelines — Connect image generation calls to publishing systems to automatically generate images based on article or product information, reducing manual one-by-one production.

Limitations and Selection Advice

It is positioned toward design assets and concept exploration, and does not cover all image generation needs. Generated results, especially colors and composition, are still recommended for human review before formal delivery. If higher-quality single-image output is required, consider the non-Flash version of the same series. This tier emphasizes fast image generation, so extreme detail and complex realistic scenes should be evaluated with caution.

  • New model New model available: recraft-v4.1-flash/text-to-image
  • New model Added recraft-v4.1-flash/text-to-image documentation

Frequently asked questions

View all FAQs →
  • How is Recraft V4.1 different from V4.1 Flash?

    V4.1 focuses on detail and finish; Flash is faster and good for drafts in bulk.

  • Which sizes are supported?

    image_size accepts square_hd (default), square, portrait_4_3, portrait_16_9, landscape_4_3 and landscape_16_9.

  • How do I set colors?

    Pass colors (an array of RGB objects) and background_color (one RGB object) through the API, each channel 0–255. The online Playground does not show these two fields yet.

  • Are the colors followed strictly?

    colors is a preferred palette and the image will lean toward it; if the prompt names clearly conflicting colors, the result may mix both.

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