nano-banana-2 Worldbuilding Scene Concept Art
Using nano-banana-2 (Google, text-to-image / image-to-image) as the pipeline, this is an exploration of worldbuilding scene concept art: first lock in the art direction and architectural vocabulary with a reference image, then bring that reference image into the main generation via image_input, and combine it with a 16:9 widescreen frame and 2K resolution to produce an atmospheric concept image suitable for a pitch. In terms of composition, base carries only non-media parameters such as prompt, aspect_ratio, resolution, and output_format; the reference image is generated by asset and then bound to image_input[0]. This lets developers directly see the real submit input shape of "reference image + prompt," as well as the role of image-to-image in maintaining scene consistency. Use cases: film/game early-stage worldbuilding, scene atmosphere pitches, art direction alignment, and visual exploration workflows that require rapid batch iteration on the same worldview.
Style Concept Art · Worldbuilding · Cinematic
Model Nano Banana 2
Reference inputs

image_input
Prompt
Cinematic environmental concept art: at dusk, a vast abandoned observatory city built along a coastal cliff, teal-green and amber tones, weathered concrete and oxidized brass structures, a giant cracked dome lens catching low-angle sunlight, thin mist flowing between terraces, seabirds in the distance, a tiny human silhouette on a bridge to convey scale, painterly digital matte painting, soft volumetric light, high detail, 16:9 widescreen composition, atmospheric depth of field, restrained and desaturated highlights
Copy the full prompt and adapt it for your own generation.
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