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Metal Door Hinge Sound Effect at a Rainy Alley Entrance

Metal Door Hinge Sound Effect at a Rainy Alley Entrance

This entry demonstrates the authoring-line input format of mirelo-sfx-2.0: the line accepts only a single prompt describing the sound effect's source, material, action, distance, and environment, plus a duration of 1–30 seconds (default 5 seconds), and outputs audio. The piece chooses the specific scene of "a rusty metal door hinge being pushed open at a rainy alley entrance," writing the material (rusty iron hardware), action (slowly pushed open), distance (close-up), and environment (rain and alley reverb) into the prompt one by one, so developers can compare against a real submit input and observe how prompt granularity affects the result. It serves as a writing template reference for sound-effect generation pipelines, and is also suitable for steps such as adding sound to video/game assets that require quickly producing ambient and Foley sounds. Note: the publicly available structured data for this model family currently confirms only that the output format is audio; other capability boundaries are subject to actual invocation results.

Style Sound Effect Design · Foley · Rainy Night

Model Mirelo SFX 2.0

Prompt

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Close-miked Foley: in a narrow rainy alley, a rusty metal door hinge slowly opens: a dry metallic creak with a gritty texture and subtle sticky, halting catches, raindrops lightly tapping the stone surface in the background, the wet brick walls providing brief natural reverb, no music, no voices.

Copy the full prompt and adapt it for your own generation.

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